Game speed | 4 |
Unit speed | 0.5 |
Resource production factor | 1 |
Barbarian village spawning | 100% chance when a player joins the world |
Bonus village spawning | 0% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Inactive |
Milliseconds | Active |
Fake limit | 1% of the village points |
Research System | 3-level system |
Church | Inactive |
Watchtower | Inactive |
Quest System | Inactive |
Achievements | Active |
Growing barbarian villages | Active up to 1200 points |
Bonus villages | No bonus villages |
Time frame for cancelling attacks | 10 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Active, players can select the 8 hour time frame, +100% additional defense against attacks. |
Protection for beginners | 2 days |
Max attack ratio (attacker:defender) | Inactive |
Flags | Inactive |
Scavenging | Inactive |
Hauls | Active |
Stronghold | Inactive |
Archers | Inactive |
Scout system | The scout can report troops, buildings, resources and foreign units depending on the researched level |
Paladin | Inactive |
Militia | Inactive |
Purchased using | Gold coins |
Max nobleman travel distance | 2000 fields |
Loyalty decrease per nobleman attack | 20-35 |
Loyalty increase per hour | 8 |
Tribe member limit | 15 |
Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
Tribe levels | Inactive |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 10 days within the last 20 days. |
Free trading | Inactive |
Support outside tribe | Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change. |
Ability to select starting direction | Inactive |
Victory requirements | After 60 days, one tribe must hold at least 60% of the player villages for 20 days |
Start date | Dec 05,2022 11:00 |
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